The return of “Metroid Dread”

Finally, we have a sequel in the 2D series after about 20years since the fantastic Metroid Fusion was innovated. This new sequel series known as Metroid Dread sees a bounty hunter, Samus Aran, flying to an alien planet called ZDR after evidence of the existence of an extinct deadly parasite X emerges. Before her mission, the Galactic Federation sends seven EMMI robots to conduct an investigation, but they are hijacked and reprogrammed, thus becoming hostile.
This new adventure which involves Samus losing all her gear at the beginning and finding herself armed with a few missiles and a regular power beam will be pretty familiar for those who have played Samus’ previous adventures. She quickly explores her surroundings and slowly builds up her arsenal by collecting items and opening up previously inaccessible areas. The game’s loop remains satisfying with the lack of weapons building agitating at the beginning. Still, in the end, when her arsenal is in a considerable amount of arsenal that makes her abilities traversal, she can easily wipe out an enemy.

Typically many people may argue that the basics of this series haven’t changed that much, but considering, I may beg to differ. For instance, look at the scarcity of the original 2D games in this series; it’s typically an excellent execution of the original formula with new items adding new exploration and combat twists, which adds a different fantasy and fun.
It’s so disappointing that the environments aren’t the most interesting or memorable. Samoa visits several fantastic areas throughout the series, such as Artaria’s moody caverns and Ghavoran’s underground jungle, making the Nintendo Switch OLED Model attractive. Nevertheless, as Samoa moves back and forth between those areas, they individually begin to breed. Even though this doesn’t rob the game of its enjoyable exploration and core mechanics, it does deprive it of its atmosphere. It’s key to note that Fusion did incredibly well in using the atmosphere to create tension and dread; thus, the lack of the atmosphere in the Switch game leads to the loss of dread, thus making the game loses its meaning.
This can also be said of the encounters with the EMMI robots segment. Even though they aren’t as bad, they simply lack the intended effect. For instance, when you first encounter one of those robots, you learn that they are invisible against your set of arsenals; hence the only choice you have upon entering those EMMI Zones is to hide and not get spotted by them, and if you do, you just have to run. However, even though that feeling with the EMMI’s in hot pursuit is initially tense and thrilling therein providing urgency to the relative quiet of the whole gameplay, they lack enough changes between all the seven EMMI’s that you face hence becoming predictable, which leads to the wearing off of the promised dread.